Custom Controller Callbacks¶
This library is usually used by overwriting the button and Joystick callbacks
Note
The joysticks are called L3 and R3 based on PS4 own convention.
Note
Analog Button Events are those Joystick moving, L2 press, R2 press events.
Setup¶
Overwriting usually uses the concept of inheritance. For example, this is a valid way of setting up:
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Overwriting Digital Button Events¶
You probably want your program to do more than that. For example, you want your program to print Hello world
and Goodbye World
when the X
button is pressed and released respectively. The code look like this:
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Note
The Joysticks are Buttons. You can press them and invoke some certain events.
For Example, you are making an object move in your UI with the direction keys you can make it work like this:
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Note
The arrow buttons comes in pairs when it is untriggered it is unable to be differentiated. So the callbacks are on_up_down_arrow_release
and on_left_right_arrow_release
respectively.
List of Digital Button Events¶
on_x_press
on_x_release
on_triangle_press
on_triangle_release
on_circle_press
on_circle_release
on_square_press
on_square_release
on_L1_press
on_L1_release
on_L2_release
on_R1_press
on_R1_release
on_R2_release
on_up_arrow_press
on_up_down_arrow_release
on_down_arrow_press
on_left_arrow_press
on_left_right_arrow_release
on_right_arrow_press
on_L3_x_at_rest
on_L3_y_at_rest
on_L3_press
on_L3_release
on_R3_x_at_rest
on_R3_y_at_rest
on_R3_press
on_R3_release
on_options_press
on_options_release
on_share_press
on_share_release
on_playstation_button_press
on_playstation_button_release
Overwriting Analog Events¶
Overwriting Analog events is similar to how Digital Button Events. They just need an extra argument. For example:
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List of analog events¶
on_L2_press
on_R2_press
on_L3_up
on_L3_down
on_L3_left
on_L3_right
on_R3_up
on_R3_down
on_R3_left
on_R3_right
Created: September 28, 2023